Potions are normally created one at a time while poisons are normally created in batches of 4 with enough points in the Chemistry skill line you may create up to 4 potions or 16 poisons simultaneously.ĭLC zones scale which solvent you receive based off your points in Solvent Proficiency. Stronger and/or longer lasting potions/poisons are made with higher level solvents. Oil-based solvents, for creating poisons, may be acquired from the bodies of dead monsters.Ĭombine alchemical reagents in a water-based solvent to make a potion or in an oil-based solvent to make a poison. Water-based solvents, used to create potions, are found in water skins in campsites or towns or at springs where "pure water" bubbles up into streams or lakes. Produce 4 potions or 16 poisons (instead of 1 potion or 4 poisons).Īllows use of Cloud Mist & Tarblack for CP50 potions & poisons.Īllows use of Star Dew & Night-Oil for CP100 potions & poisons.Īllows use of Lorkhan's Tears & Alkahest for CP150 potions & poisons. Produce 3 potions or 12 poisons (instead of 1 potion or 4 poisons).Īllows the use of Filtered Water & Terebinthine for level 40 potions & poisons.Īllows use of Purified Water & Pitch-Bile for CP10 potions & poisons. Produce 2 potions or 8 poisons (instead of 1 potion or 4 poisons).Īllows the use of Cleansed Water & Gall for level 30 potions & poisons. Keep Solvent Proficiency in step with your most advanced character's level and invest in Chemistry as you gain sufficient skill points.Īllows the use of Pristine Water & Slime for level 20 potions & poisons. While 11 skill points are required to make the most of your alchemy crafting, immediately investing 2 skill points while learning reagent's traits as outlined below would suffice initially. Since most alchemists are careful about unwanted reactions, this skill is not on our recommended list.Īlchemy plants within 20 meters will sparkle making them easier to spotĪlchemy plants within 30 meters will sparkle making them easier to spotĮxtends the duration of consumed potions by 10%Īlchemy plants within 40 meters will sparkle making them easier to spotĮxtends the duration of consumed potions by 20%Įxtends the duration of consumed potions by 30% With a 30 second cool-down, extending short durations by even a few seconds is significant for every consumer and definitely a worthwhile investment.Īnother skill sometimes discussed for consumers is Snakeblood which reduces (50%, 80%, 100%) the duration of negative effects in potions. Medicinal Use is about extending potion duration (10%, 20%, 30%) on potions you drink. When skill points are abundant, I'd invest 3/3 in Keen Eye just to easily and consistently find the reagents. It's not essential however my girlfriend is frequently frustrated that she's invested 3 points and I still most often notice the plants from farther away than she does (with the exception of columbine which is so short I don't notice unless I trip over it). One rank in Keen Eye (available at skill level 2) might be useful at least on your first character to gather alchemy plants. Applying What You've Learned: Further Experimentation with the Chart of Alchemical ReactionsĪlchemy Skills for Everyone (even non-crafting consumers).Addendum (to learn the newer reagents' traits after gaining the Botanist & Toxicologist achievements with our original primer).Quickly Discover Every Reagent's Traits.Skills for Anyone (even non-crafting consumers).
Those effects with a longer duration may be viable as early as level 20-30, but the more powerful effects have a shorter base duration and won't be worthwhile until later.
The duration of low-level poisons is so short (oftentimes literally 1-2 seconds depending on its effect) that it doesn't seem worth consuming reagents to create them. The dilution effect of multiple poison effects also reduces duration more discussion on this topic will follow below.
Maximum duration for most effects is 10 seconds but some effects max out at 6 seconds. However weapon enchantments will be suppressed if a poison is equipped, so choose carefully which you prefer. Poisons are equipped to apply their effects to some of your weapon attacks any light attack, heavy attack, or weapon ability will have a 20% chance to apply poison effects. With their short durations and oftentimes urgent usage, they are generally used from Quick-slots. invisibility, speed, damage/critical boost).
Potions are consumed to recover health/magicka/stamina or for a significant, albeit short-term, bonus (i.e.